|  | 110 | ✓resolved | Use SceneJS.Node#sid instead of SceneJS.Name | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 105 | ✓resolved | Create SceneJS.WithConfigs node to set values on sub-nodes | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 100 | ✓resolved | Shorten node IDs within loaded subgraphs | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 98 | ✓resolved | Process tracking for texture creation | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 97 | new | "repeat" for WrapS and WrapT for textures seems to be broken | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 94 | ✓resolved | Make default material visible with no lights | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 93 | ✓resolved | Object [object Object] has no method 'getLogger' | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 92 | ✓resolved | Support "../" in relative SceneJS.Instance name config | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 91 | ✓resolved | Type missing in SceneJS.Symbol | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 90 | ✓resolved | New STATE_RENDRED state for SceneJS.Load nodes | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 89 | ✓resolved | New STATE_FREED state for SceneJS.Load nodes | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 88 | new | SceneJS.OutOfVRAMException - Win XP -  FF3.7pre5 | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 79 | ✓resolved | SceneJS.Lights in seperate transform hierarchy | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 87 | ✓resolved | Rename SceneJS.ScalarInterpolator to SceneJS.Interpolator | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 85 | new | Ambient LightSource | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 84 | ✓resolved | SceneJS#loggingElementId for Logging to Page | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 83 | ✓resolved | Exceptions traceable at console | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 44 | ✓resolved | Quaternions | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 81 | ✓resolved | New Matrix Node | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 80 | ✓resolved | New Camera node - replaces Ortho, Perspective and Frustum | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 73 | ✓resolved | Node event listeners | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 70 | ✓resolved | Expose state of SceneJS.Load<xx> nodes through API | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 76 | ✓resolved | Asynchronous texture creation for smoother render loop | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 77 | ✓invalid | Move Collada BoundingBoxes up a level to enclose Textures | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 75 | ✓resolved | Remove SceneJS.Scene#getNumprocesses | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 74 | ✓resolved | Rename SceneJS global events "scene-activated" and "scene-deactivated" | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 72 | ✓hold | Rename SceneJS.Scene proxy config to loadProxyUri | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 71 | ✓resolved | Ability to configure timeouts for SceneJS.Load<xxx>s | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 51 | ✓resolved | Provide sample proxy script for download | SceneJS | lindsay.kay (at xeolabs) | over 15 years old | 
      
        |  | 69 | ✓resolved | default LightSource direction vector | SceneJS | lindsay.kay (at xeolabs) | over 15 years old |