#75 ✓resolved
lindsay.kay (at xeolabs)

Remove SceneJS.Scene#getNumprocesses

Reported by lindsay.kay (at xeolabs) | May 13th, 2010 @ 04:30 AM | in V0.7.5

Processes, eg. those by SceneJS.Load, are now killed asynchronously. It therefore makes little sense to monitor them by polling SceneJS.Scene#getNumprocesses since that might set up a race condition for the caller.

Use methods like SceneJS.Node#addListener and SceneJS.addListener to asynchronously monitor processes instead.

No comments found

Please Sign in or create a free account to add a new ticket.

With your very own profile, you can contribute to projects, track your activity, watch tickets, receive and update tickets through your email and much more.

New-ticket Create new ticket

Create your profile

Help contribute to this project by taking a few moments to create your personal profile. Create your profile »

SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.

Shared Ticket Bins

People watching this ticket

Pages