Remove SceneJS.Scene#getNumprocesses
Reported by lindsay.kay (at xeolabs) | May 13th, 2010 @ 04:30 AM | in V0.7.5
Processes, eg. those by SceneJS.Load, are now killed asynchronously. It therefore makes little sense to monitor them by polling SceneJS.Scene#getNumprocesses since that might set up a race condition for the caller.
Use methods like SceneJS.Node#addListener and SceneJS.addListener to asynchronously monitor processes instead.
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.