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Remove SceneJS.Scene#getNumprocesses

#75

Processes, eg. those by SceneJS.Load, are now killed asynchronously. It therefore makes little sense to monitor them by polling SceneJS.Scene#getNumprocesses since that might set up a race condition for the caller.

Use methods like SceneJS.Node#addListener and SceneJS.addListener to asynchronously monitor processes instead.

Reported by lindsay.kay (at xeolabs) · May 13th, 2010 @ 04:30 AM

State: resolved
Milestone: V0.7.5

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