lindsay.kay (at xeolabs)
Framework Architect · Account owner
lindsay.kay (at xeolabs)'s latest activity
Wednesday, December 15 2010
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lindsay.kay (at xeolabs) created the ticket at 10:33 PMSo we can specify a uniform degree of fog, not related to depth. Still use the front and back cutoff planes though, that would be cool.
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lindsay.kay (at xeolabs) created the ticket at 5:28 PMAdd a cylinder and cone node type like the cube and sphere.
It would be nice to generate a cone by supplying height, radius and similarly for a cylinder with de...
Tuesday, December 07 2010
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lindsay.kay (at xeolabs) created the ticket at 11:44 AMThrow exception when two nodes have the same ID.
Ensure that unrolled DAE parser does no create duplicate node IDs.
Monday, November 01 2010
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lindsay.kay (at xeolabs) created the ticket at 3:49 AMIn Subgraph Config on Pick Demo we have a row of teapots, each with their own renderer node.
Select teapot 8 and enable blending, all the teapots are blended.
S...
Saturday, October 30 2010
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lindsay.kay (at xeolabs) created the ticket at 11:31 AMFrom Rehno:
In my game the canvas element is setup up with css to automatically resize with the screen. However, scenejs has some slightly strange behaviour. If...
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lindsay.kay (at xeolabs) created the ticket at 12:53 AMOptimise Events Between Modules
Currently SceneJS is designed a bit defensively in terms of extensibility. When a geometry node is rendered, it
- fires an event ...
Tuesday, October 26 2010
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lindsay.kay (at xeolabs) created the ticket at 11:26 AMIt's possible to issue a SceneJS.withNode("my-scene").pick(..) right in the middle of a scene traversal, thereby putting the scene graph into PICKING_MODE in th...
Saturday, October 23 2010
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- State changed from new to resolved
Hacked - disabled sorting on program. Will be extending this module in future, hope to rework it anyway.
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lindsay.kay (at xeolabs) commented at 2:31 AM