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lindsay.kay (at xeolabs)'s latest activity

Wednesday, December 15 2010
195 Add "constant" mode to Fog node was created in SceneJS
  • lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs) created the ticket at 10:33 PM

    So we can specify a uniform degree of fog, not related to depth. Still use the front and back cutoff planes though, that would be cool.

194 Add Cyllinder and Cone node types was created in SceneJS
  • lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs) created the ticket at 5:28 PM

    Add a cylinder and cone node type like the cube and sphere.

    It would be nice to generate a cone by supplying height, radius and similarly for a cylinder with de...

Tuesday, December 07 2010
191 Catch duplicate IDs on nodes was created in SceneJS
  • lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs) created the ticket at 11:44 AM

    Throw exception when two nodes have the same ID.

    Ensure that unrolled DAE parser does no create duplicate node IDs.

Monday, November 01 2010
190 State change bug - enableBlend for selected render not working was created in SceneJS
  • lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs) created the ticket at 3:49 AM

    In Subgraph Config on Pick Demo we have a row of teapots, each with their own renderer node.

    Select teapot 8 and enable blending, all the teapots are blended.

    S...

Saturday, October 30 2010
189 State change bug - renderer node not updating viewport was created in SceneJS
  • lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs) created the ticket at 11:31 AM

    From Rehno:

    In my game the canvas element is setup up with css to automatically resize with the screen. However, scenejs has some slightly strange behaviour. If...

137 FPS on demand to reduce CPU load by idling scene graph was updated in SceneJS
188 Optimisations was created in SceneJS
  • lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs) created the ticket at 12:53 AM

    Optimise Events Between Modules

    Currently SceneJS is designed a bit defensively in terms of extensibility. When a geometry node is rendered, it

    1. fires an event ...
Tuesday, October 26 2010
187 Race condition with picking was created in SceneJS
  • lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs) created the ticket at 11:26 AM

    It's possible to issue a SceneJS.withNode("my-scene").pick(..) right in the middle of a scene traversal, thereby putting the scene graph into PICKING_MODE in th...

Saturday, October 23 2010
185 GL state sorting broken for textures - textures flashing on and off was updated in SceneJS
  • lindsay.kay (at xeolabs)
    • State changed from new to resolved
    by lindsay.kay (at xeolabs) at 1:17 PM

    Hacked - disabled sorting on program. Will be extending this module in future, hope to rework it anyway.

173 Allow mesh as one vertex Geometry and multiple index Geometry's was updated in SceneJS