#187 new
lindsay.kay (at xeolabs)

Race condition with picking

Reported by lindsay.kay (at xeolabs) | October 26th, 2010 @ 11:26 AM | in V0.7.9

It's possible to issue a SceneJS.withNode("my-scene").pick(..) right in the middle of a scene traversal, thereby putting the scene graph into PICKING_MODE in the middle of a scene traversal, which causes the PickModule to think it's in picking mode when it gets a SCENE_RENDERED event. The module then finds it has no bound pick buffer and we get an NPE.

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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.

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