#189 open
lindsay.kay (at xeolabs)

State change bug - renderer node not updating viewport

Reported by lindsay.kay (at xeolabs) | October 30th, 2010 @ 11:31 AM | in V0.7.9

From Rehno:

In my game the canvas element is setup up with css to automatically resize with the screen. However, scenejs has some slightly strange behaviour. If my scene starts with a regular "renderer" node then the webgl viewport doesn't appear to change with the canvas size.

E.g. I have:

sceneNode = 
  type: "scene" 
  id: "gameScene" 
  canvasId: "gameCanvas" 
  loggingElementId: "scenejsLog" 
  nodes: [ 
      type: "renderer" 
      clear: 
          depth: true 
          color: true 
          stencil: false 
      clearColor: { r: 0.7, g: 0.7, b: 0.7 } 
      nodes: [  ... ] 
  ]

However, as soon as I add a "geometry" node with at least one triangle
to the scene graph right above the "renderer" node it all works out
fine.

E.g.

sceneNode = 
  type: "scene" 
  id: "gameScene" 
  canvasId: "gameCanvas" 
  loggingElementId: "scenejsLog" 
  nodes: [ 
      type: "geometry" 
      resource: "tmp" 
      primitive: "triangles" 
      positions: [0.0, 0.0, 0.0] 
      indices: [0, 1, 2] 
  , 
      type: "renderer" 
      clear: 
          depth: true 
          color: true 
          stencil: false 
      clearColor: { r: 0.7, g: 0.7, b: 0.7 } 
      nodes: [ ... ] 
  ]

So I suspect some render state change is causing scenejs to update the
viewport properly in the second case.

I've been keeping track of the issue in my game here: http://github.com/rehno-lindeque/Gates-of-Olympus/issues#issue/9

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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.

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