Lighthouse has a new layout. Prefer the old one? Return to the old layout, and switch back any time from the link at the top of each page.

New STATE_RENDRED state for SceneJS.Load nodes

#90

A new STATE_RENDERED state introduced for the SceneJS.Load node and its sub-classes.

In this state, the node has been rendered and its loaded subgraph has taken effect. From here, like from STATE_LOADED, it may transition to STATE_FREED in which its reload is pending after the node has had its subgraph destroyed by SceneJS to reclaim memory after not having been rendered for some time.

This is to support chained loading of content files that depend on each other's created subgraphs, ie. where there may be a Load node that must only be rendered when another Load has loaded and rendered. A concrete example is LoadOBJ which may create a subgraph containing a LoadMTL. The LoadMTL will define Symbols containing material nodes, then the subsequent nodes created by the LoadOBJ will contain Instance nodes that reference the Symbols. The Instances must not attempt to reference the Symbols until they have been defined.

Reported by lindsay.kay (at xeolabs) · May 25th, 2010 @ 06:39 AM

State: resolved
Milestone: V0.7.6

Activity

No comments yet.

Please Sign in or create a free account to add a new ticket.

With your very own profile, you can contribute to projects, track your activity, watch tickets, receive and update tickets through your email and much more.