SceneJS: V0.7.3
Object-oriented API alongside functional API
Bounding volumes automatically inserted in imported COLLADA
content
Vector text
Rewrite to use prototype class inheritance
Refactor to remove unnecessary closures
API Docs
Closed Tickets
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✔ #49
SceneJS.Text IDE Demoide scenejs.text ✓resolved -
✔ #50
Link IDE demos to API docsapi docs ide ✓invalid -
✔ #41
Dynamic node config function returning array brokenchild array config dynamic config ✓resolved -
✔ #43
SceneJS incorrect determines if config is fixed or notno tags ✓resolved -
✔ #48
SceneJS.Renderer demo : TypeError: Cannot read property 'r' of nullno tags ✓resolved -
✔ #28
Mutable nodes - node objects with setters & gettersoo api scenejs.node ✓resolved -
✔ #30
SceneJS.load to work same-domain when no proxy defined on SceneJS.scenescenejs.load scenejs.loadcollada ✓resolved -
✔ #35
Integrate JSDoc into buildjsdoc build ✓resolved -
✔ #29
SceneJS.loadCollada not reusing loaded asset - keeps reloadingno tags ✓resolved -
✔ #26
SceneJS.material image loads do not need SceneJS process managementimage load process scenejs.material ✓resolved -
✔ #3
COLLADA Import - automatically insert bounding volumescollada boundingbox ✓resolved -
✔ #25
SceneJS.loadCollada not parsing positions/uv's as floatsscenejs.loadcollada parsefloat scenejs.boundingbox ✓resolved -
✔ #19
SceneJS.boundingBox visibility modeno tags ✓hold -
✔ #21
SceneJS.text nodeno tags ✓resolved -
✔ #20
SceneJS.geometry default type valueno tags ✓resolved -
✔ #16
Shader attempts to shade and texture wire frame geometryno tags ✓resolved -
✔ #5
SceneJS.loadCollada - caching ID from URL not unique when importing separate COLLADA assetsno tags ✓resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.