SceneJS.loadCollada - caching ID from URL not unique when importing separate COLLADA assets
Reported by lindsay.kay (at xeolabs) | April 17th, 2010 @ 02:29 AM | in V0.7.3
SceneJS.load caches loaded content internally against its "url" property.
SceneJS.loadCollada extends that node and provides a "node" property to target a particular asset in COLLADA file.
Muliple SceneJS.loadCollada nodes loading different assets from same file, having same "url", must be clobbering each other's cached content!
Solution: SceneJS.loadCollada should append value of "node" to the cache entry ID.
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) April 18th, 2010 @ 08:00 AM
- State changed from new to resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.