Dynamic node config function returning array broken
Reported by lindsay.kay (at xeolabs) | April 29th, 2010 @ 11:05 PM | in V0.7.3
Does this sort of anonymous function returning an array still work?
Something about errorBackend is not defined.
My code is something like this, nested inside a SceneJS.materials():
(function() {
var row = [];
for (var i = 0; i < 4; i++) {
row.push(
SceneJS.translate({ x: map[i].x+map[i].width/2, y: map[i].y+map[i].height/2 },
SceneJS.scale({x: map[i].width, y: map[i].height, z: 2.0},
SceneJS.objects.cube()
) // scale
) // translate
);
}
return row;
})() // Anon
although simpler code (below) gives the same error.
[ SceneJS.objects.cube(), SceneJS.objects.cube() ]
(Using Minefield/3.7a5pre with SceneJS 0.7.2)
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) May 7th, 2010 @ 09:54 AM
- State changed from new to resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.