SceneJS.geometry default type value
Reported by lindsay.kay (at xeolabs) | April 18th, 2010 @ 11:49 PM | in V0.7.3
SceneJS.geometry nodes currently have a mandatory 'type' property which is used to identify cached geometry buffers for reuse behind the scenes.
Have a default random type generated internally when not supplied.
Reason: geometry generated for complex things like vector text currently requires the type to be the actual string value of the text in order to ensure uniqueness, which can be a really long type string which is expensive to test equality on.
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) April 18th, 2010 @ 11:51 PM
- Milestone set to V0.7.3
-
lindsay.kay (at xeolabs) April 19th, 2010 @ 08:26 AM
- State changed from new to resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.