SceneJS incorrect determines if config is fixed or not
Reported by Royce Townsend | May 2nd, 2010 @ 08:05 AM | in V0.7.3
Other javascript libraries that modify the object prototype cause SceneJS to think {example:"value"} contains functions and therefore SceneJS._utils.getNodeConfig() sets results.fixed to false and even a simple scene throws 'Dynamic configuration of SceneJS.scene node is not supported'
Solution:
SceneJS._utils.getNodeConfig() [line:209-ish] change:
for (var key in arg) {
if (result.fixed && arg[key] instanceof Function) {
result.fixed = false;
}
}
to:
for (var key in arg) {
if (arg.hasOwnProperty(key)) {
if (result.fixed && arg[key] instanceof Function) {
result.fixed = false;
}
}
}
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) May 2nd, 2010 @ 08:18 AM
- Milestone set to V0.7.3
Jut added this fix to V0.7.3, thanks Royce.
-
lindsay.kay (at xeolabs) May 5th, 2010 @ 03:58 AM
- State changed from new to resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.