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SceneJS.material image loads do not need SceneJS process management

#26

Since JavaScript Image has handlers for timeout, abort, success etc., we don't need to manage it in a SceneJS process and incur that overhead.

Just have SceneJS.material layers track their image loads through JS Image callbacks.

Reported by lindsay.kay (at xeolabs) · April 19th, 2010 @ 12:26 PM

State: resolved
Milestone: V0.7.3

Activity

  1. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)
    • State changed from new to open

    April 20th, 2010 @ 06:50 AM

  2. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)
    • State changed from open to resolved

    April 20th, 2010 @ 10:54 AM

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