SceneJS.material image loads do not need SceneJS process management
Reported by lindsay.kay (at xeolabs) | April 19th, 2010 @ 12:26 PM | in V0.7.3
Since JavaScript Image has handlers for timeout, abort, success etc., we don't need to manage it in a SceneJS process and incur that overhead.
Just have SceneJS.material layers track their image loads through JS Image callbacks.
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) April 20th, 2010 @ 06:50 AM
- State changed from new to open
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lindsay.kay (at xeolabs) April 20th, 2010 @ 10:54 AM
- State changed from open to resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.