Shader attempts to shade and texture wire frame geometry
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lindsay.kay (at xeolabs)
- Milestone set to V0.7.3
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lindsay.kay (at xeolabs)
- State changed from open to resolved
Fixed shader GLSL generation so that it only creates lighting instructions when lights active AND geometry has normal vectors defined.
Also fixed it so texturing instructions are generated when textures active AND geometry has UV coordinates defined.
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