#16 ✓resolved
lindsay.kay (at xeolabs)

Shader attempts to shade and texture wire frame geometry

Reported by lindsay.kay (at xeolabs) | April 18th, 2010 @ 11:38 AM | in V0.7.3

Symptoms: wire frame geometry is only visible when normals and UV coordinates are specified for it.

Reason: UVs and normals are expected by the generated arrays and samplers.

Fix: Shader generator should not generate shading and texturing routines when geometry primitive is "lines".

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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.

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