|
166 |
✓resolved |
Change SceneJS.Interpolator "type" to "mode" |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
165 |
✓resolved |
Change SceneJS.Geometry "type" to "resource" |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
162 |
✓resolved |
Remove "cfg" from node JSON configuations |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
161 |
open |
Allow hyphenated names in SceneJS.createNodeType |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
160 |
✓resolved |
Individual Lights |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
159 |
✓resolved |
Observable Texture load states |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
158 |
✓resolved |
Remove subgraph configuration behaviour from Socket node |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
157 |
new |
Collapse scene nodes that have no IDs, where possible |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
156 |
new |
Use gl.drawArraysInstanced to offload math onto GPU |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
155 |
✓resolved |
Tidy up node constructors |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
154 |
✓resolved |
Option to create scenes from JSON |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
153 |
✓resolved |
Deliver complete event object, not just params |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
152 |
✓invalid |
Demo select-by-ID in dynamic callbacks |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
151 |
✓resolved |
WebGL Array spec change update |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
150 |
✓resolved |
Support addition of multiple child nodes to a parent |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
149 |
✓hack |
Hack to fall back on old createTexture API |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
148 |
✓resolved |
Support sharing position VBOs between Geometry nodes |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
147 |
✓resolved |
Add events to BoundingBox node |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
146 |
✓resolved |
Allow nodes to fire events at super nodes |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
145 |
new |
"Garbage" status for orphan nodes |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
144 |
✓resolved |
Unique IDs for Nodes |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
143 |
✓resolved |
Hash function for individual traversal states (node visits) |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
142 |
✓resolved |
Pick event routing broken across Instance-Symbol links |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
141 |
✓resolved |
Instance-Symbol child inheritance broken for WithConfigs and Socket nodes |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
140 |
✓resolved |
Node's listeners should execute on node scope - remove self param from func signature |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
139 |
✓invalid |
Node dynamic config callbacks should execute on Node's scope |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
138 |
✓resolved |
Encapsulate scene rendering loop in Scene start and stop funcs |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
137 |
✓resolved |
FPS on demand to reduce CPU load by idling scene graph |
SceneJS |
lindsay.kay (at xeolabs) |
about 14 years old |
|
136 |
✓resolved |
Update GLSL for validation spec changes |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |
|
135 |
new |
COLLADA Adoption and Conformance Testing |
SceneJS |
lindsay.kay (at xeolabs) |
over 14 years old |