
Update GLSL for validation spec changes
Reported by lindsay.kay (at xeolabs) | August 6th, 2010 @ 01:35 AM | in V0.7.7
Giles breaks it all down here: http://learningwebgl.com/blog/?p=2507
Add this to the beginning of each fragment shader:
#ifdef GL_ES
precision highp float;
#endif
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) August 7th, 2010 @ 02:30 AM
- State changed from open to resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.