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Update GLSL for validation spec changes

#136

Giles breaks it all down here: http://learningwebgl.com/blog/?p=2507

Add this to the beginning of each fragment shader:

 #ifdef GL_ES
  precision highp float;
  #endif

Reported by lindsay.kay (at xeolabs) · August 6th, 2010 @ 01:35 AM

State: resolved
Milestone: V0.7.7

Activity

  1. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)
    • State changed from open to resolved

    August 7th, 2010 @ 02:30 AM

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