SceneJS: V0.7.7
Initial picking support, extensions to scene mutability, fix for broken recursive modules
Closed Tickets
- 
      ✔ #151
      
WebGL Array spec change updatewebgl spec ✓resolved - 
      ✔ #133
      
Picking error 1281 for readPixels with MacOSX Chromium 6.0.452.0 (51117picking ✓resolved - 
      ✔ #168
      
Non-Power of Two Texture Supportscenejs.texture ✓resolved - 
      ✔ #165
      
Change SceneJS.Geometry "type" to "resource"json ✓resolved - 
      ✔ #162
      
Remove "cfg" from node JSON configuationsjson ✓resolved - 
      ✔ #167
      
Change SceneJS.Light "type" to "mode"json ✓resolved - 
      ✔ #166
      
Change SceneJS.Interpolator "type" to "mode"json ✓resolved - 
      ✔ #139
      
Node dynamic config callbacks should execute on Node's scopescenejs.node ✓invalid - 
      ✔ #154
      
Option to create scenes from JSONjson ✓resolved - 
      ✔ #160
      
Individual Lightsscenejs.lights ✓resolved - 
      ✔ #159
      
Observable Texture load statestexture ✓resolved - 
      ✔ #158
      
Remove subgraph configuration behaviour from Socket nodescenejs.socket ✓resolved - 
      ✔ #153
      
Deliver complete event object, not just paramsevents ✓resolved - 
      ✔ #150
      
Support addition of multiple child nodes to a parentscenejs.node ✓resolved - 
      ✔ #149
      
Hack to fall back on old createTexture APIhack texture ✓hack - 
      ✔ #147
      
Add events to BoundingBox nodeboundingbox events lod ✓resolved - 
      ✔ #143
      
Hash function for individual traversal states (node visits)events picking ✓resolved - 
      ✔ #142
      
Pick event routing broken across Instance-Symbol linksevents picking ✓resolved - 
      ✔ #146
      
Allow nodes to fire events at super nodesevents scenejs.instance scenejs.symbol ✓resolved - 
      ✔ #144
      
Unique IDs for Nodesscenejs.node ✓resolved 
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.