#154 ✓resolved
lindsay.kay (at xeolabs)

Option to create scenes from JSON

Reported by lindsay.kay (at xeolabs) | August 18th, 2010 @ 05:35 PM | in V0.7.7

Provide the option to create scenes from real JSON, ie. the purely declarative stuff without any function calls in it.

Wiki page at: http://scenejs.wikispaces.com/JSON+Scene+Definition

Scene Definition

For example:

var exampleScene = SceneJS.createNode({
    type: "scene",
    cfg: {
        canvasId: 'theCanvas',
        loggingElementId: "theLoggingDiv"
    },
    nodes: [
        {
            type: "lookat",
            cfg: {
                eye : { x: 0, y: 0, z: -10},
                look : { x : 0.0, y : 0.0, z : 0 },
                up : { x: 0.0, y: 1.0, z: 0.0 }
            },
            nodes: [
                {
                    type: "camera",
                    cfg: {
                        optics: {
                            type: "perspective",
                            fovy : 45.0,
                            aspect : 1.0,
                            near : 0.10,
                            far : 300.0
                        }
                    },
                    nodes: [
                        {
                            type: "lights",
                            cfg: {
                                sources: [
                                    {
                                        type:                   "dir",
                                        color:                  { r: 1.0, g: 0.5, b: 0.5 },
                                        diffuse:                true,
                                        specular:               true,
                                        dir:                    { x: 1.0, y: 1.0, z: -1.0 }
                                    },
                                    {
                                        type:                   "dir",
                                        color:                  { r: 0.5, g: 1.0, b: 0.5 },
                                        diffuse:                true,
                                        specular:               true,
                                        dir:                    { x: 0.0, y: 1.0, z: -1.0 }
                                    },
                                    {
                                        type:                   "dir",
                                        color:                  { r: 0.2, g: 0.2, b: 1.0 },
                                        diffuse:                true,
                                        specular:               true,
                                        dir:                    { x: -1.0, y: 0.0, z: -1.0 }
                                    }
                                ]
                            }
                        },
                        {
                            type: "material",
                            cfg: {
                                baseColor:      { r: 0.3, g: 0.3, b: 0.9 },
                                specularColor:  { r: 0.9, g: 0.9, b: 0.9 },
                                specular:       0.9,
                                shine:          6.0
                            },
                            nodes: [
                                {
                                    type: "teapot",
                                    cfg: { sid: "teapot1" }
                                }
                            ]
                        }
                    ]
                }
            ]
        }
    ]
});

Adding JSON Child Nodes

In addition to JSON scene definition, allow addition of JSON-defined children to nodes as well:

exampleScene.addNode({
    type: "camera",
    cfg: {
        optics: {
            type: "perspective",
            fovy : 45.0,
            aspect : 1.0,
            near : 0.10,
            far : 300.0
        }
    }
});

Pushing JSON Scene State and Definitions Around in Events

JSON representations can be pushed into nodes through events:

SceneJS.fireEvent("configure", "myCamera", {
    cfg: {

        /* Set new optics on the camera
         */
        optics: {
            type: "perspective",
            fovy : 75.0,
            aspect : 1.0,
            near : 0.10,
            far : 300.0
        },

        /* Push a new base colour into the camera's child material
         */
        "#myMaterial": {
            baseColor: { r: 0.9, g: 0.3, b: 0.3 }
        },

        /* Add a new child node to the camera
         */
        "+node" : {
            type: "rotate",
            cfg: {
               angle: 45,
               y: 1.0
            }
        }
    }
});

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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.

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