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"Garbage" status for orphan nodes

#145

When a child node has been removed from a parent, store it on a "ophan" map until it has been attached to another parent. If a scene traversal is done while the node is on the map, then any GPU resources bound to it are released, it's ID value is made available for re-use and it's ID property is nulled.

The node can be attached to a parent later if required, in which case it gets a new ID.

Reported by lindsay.kay (at xeolabs) · August 7th, 2010 @ 10:45 AM

State: new
Milestone: none

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