SceneJS: V0.7.5
Bug fixes
Load more COLLADA elements - cameras and lights
More projection nodes - SceneJS.Ortho and SceneJS.Frustum
Closed Tickets
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✔ #79
SceneJS.Lights in seperate transform hierarchyno tags ✓resolved -
✔ #87
Rename SceneJS.ScalarInterpolator to SceneJS.Interpolatorscenejs.interpolator ✓resolved -
✔ #84
SceneJS#loggingElementId for Logging to Pagescenejs.scene ✓resolved -
✔ #83
Exceptions traceable at consolescenejs.exception ✓resolved -
✔ #44
Quaternionsno tags ✓resolved -
✔ #81
New Matrix Nodescenejs.matrix ✓resolved -
✔ #80
New Camera node - replaces Ortho, Perspective and Frustumscenejs.camera ✓resolved -
✔ #73
Node event listenersevents scenejs.node ✓resolved -
✔ #70
Expose state of SceneJS.Load<xx> nodes through APIscenejs.load scenejs.loadcollada ✓resolved -
✔ #76
Asynchronous texture creation for smoother render loopscenejs.texture ✓resolved -
✔ #77
Move Collada BoundingBoxes up a level to enclose Texturesno tags ✓invalid -
✔ #75
Remove SceneJS.Scene#getNumprocessesscenejs.scene ✓resolved -
✔ #74
Rename SceneJS global events "scene-activated" and "scene-deactivated"scenejs.onevent scenejs.scene ✓resolved -
✔ #71
Ability to configure timeouts for SceneJS.Load<xxx>sscenejs.load ✓resolved -
✔ #69
default LightSource direction vectorscenejs.lights ✓resolved -
✔ #65
Create general SceneJS.Exception class for standardised error eventsscenejs.exception ✓resolved -
✔ #67
SceneJS.Selector.getSelection brokenno tags ✓resolved -
✔ #66
SceneJS ortho and frustum call getNodeConfig which doesn't exist anymorescenejs.frustum scenejs.ortho ✓resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.