#65 ✓resolved
lindsay.kay (at xeolabs)

Create general SceneJS.Exception class for standardised error events

Reported by lindsay.kay (at xeolabs) | May 11th, 2010 @ 04:25 AM | in V0.7.5

Currently an "error" event observed with SceneJS.onEvent comes in two flavours - with or without the message on the exception:

SceneJS.onEvent("error", function(e) {
    if (e.exception.message) {
        alert("Error: " + e.exception.message);
    } else {
        alert("Error: " + e.exception);
    }
 });

This because the exception may or may not be a SceneJS exception object.

Solution

Create a SceneJS.Exception class and wrap non-SceneJS exceptions in it, so we can catch them like this:

SceneJS.onEvent("error", function(e) {
        alert("Error: " + e.exception.message);        
 });

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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.

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