Help for Newbs
Reported by Theo | May 9th, 2010 @ 11:21 PM
Lindsay:
Could you kindly create a demo HTML file that shows users to run SceneJS from their own machine?
For example, it took me a very long time snooping around your site to see that I should set the canvas tag like this:
Also is there somewhere where user web pages can link to the latest version of SceneJS without causing you bandwidth issues?
Keep up the good work!
Theo
Comments and changes to this ticket
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lindsay.kay (at xeolabs) May 9th, 2010 @ 11:43 PM
Hi Theo,
demo file is very good idea. Ideally, it would be good to provide one for each IDE example - just gave that it's own ticket: https://xeolabs.lighthouseapp.com/projects/50643-scenejs/tickets/63...
Good point about bandwidth too. I'll look into the Google JS file hosting tip you gave us on the WebGL Dev group - separate ticket for that: https://xeolabs.lighthouseapp.com/projects/50643-scenejs/tickets/64...
cheers!
Lindsay -
Theo June 21st, 2010 @ 03:45 AM
Lindsay
I have just downloaded scenejs-0.7.5. Very cool. Lots of interesting coding examples.
Thank you!
Theo
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lindsay.kay (at xeolabs) June 21st, 2010 @ 04:56 AM
- State changed from new to resolved
Glad you like it Theo - be prepared however for a few API changes around COLLADA support in case you're hacking with that at the moment.
I'm working on some documentation for V0.7.6 and beyond on this wiki here, a sneak preview: http://scenejs.wikispaces.com/Instancing+COLLADA
Feel free to hit those Discussion tabs with any feedback.
But don't tell Giles, because then he'll post it on learningwebgl.com and I'll have to work faster!
cheers,
LK
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.