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Texture - load timeout to too tight?

#6

Process management default timeout is 30 secs - might be too hasty considering that image load processes are dispatched quicker than they are reaped.

Solution: process manager not to to timeout image loads, and rely on browser Image object to notify it on load failure (which includes timeout).


IDE Log for courtyard house example:

SceneJS.texture image load failed: http://www.scenejs.org/library/v0.7/assets/examples/courtyard-house...

scene0: Loading asset from http://www.scenejs.org/library/v0.7/assets/examples/courtyard-house...

scene0: Creating shader: '_scenejs-default-canvas;t;;dirsddirsd;;tf'

scene0: Creating shader: '_scenejs-default-canvas;t;;dirsddirsd;/uv/baseColor/add;tf'

Process timed out after 30 seconds: Texture image load: http://www.scenejs.org/library/v0.7/assets/examples/courtyard-house...

...

Reported by lindsay.kay (at xeolabs) · April 17th, 2010 @ 03:48 AM

State: resolved
Milestone: none

Activity

  1. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)
    • State changed from new to resolved

    April 17th, 2010 @ 04:02 AM

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