#116 ✓resolved
lindsay.kay (at xeolabs)

Fine-grained debug configs

Reported by lindsay.kay (at xeolabs) | June 22nd, 2010 @ 07:45 AM | in V0.7.6

Add ability to enable/disable various debugging aspects.

To begin with, we'll allow that for tracing calls on WebgL.

For example:

/* Set all debug settings in one shot:
*/
SceneJS.setDebugConfigs({
    webgl: {
        trace: true
    }
});


/* Set a particular debug setting:
*/
SceneJS.setDebugConfigs("webgl.trace", true);


/* Get all config settings:
*/
var cfg = SceneJS.getDebugConfigs();
alert("WebGL trace enabled: " + cfg.webgl && cfg.webgl.trace);


/* Get the WebGL settings:
*/
cfg = SceneJS.getDebugConfigs("webgl");
alert("WebGL trace enabled: " + cfg && cfg.trace);


/* Get the WebGL trace setting:
*/
var trace = SceneJS.getDebugConfigs("webgl.trace");
alert("WebGL trace enabled: " + (trace == true)); // Might be undefined

Also support: traversal logging using info text on Nodes.

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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.

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