Add subidentifier (SID) to SceneJS.Node
Reported by lindsay.kay (at xeolabs) | June 4th, 2010 @ 02:53 AM | in V0.7.6
Add an optional SID property to SceneJS.Node, which would get a String value that must be unique within the scope of it's parent SceneJS.Node.
var node = new SceneJS.Node({
sid: "myNode"
});
var sid = node.getSID();
The SceneJS.Selector is to allow selection of children by SID as well as index:
var selector = new SceneJS.Selector(
new SceneJS.Node({ sid: "alpha" }),
new SceneJS.Node({ sid: "beta" }),
new SceneJS.Node()); // No SID for third child
var selector.setSelection([ "alpha", 2 ]); // Selects first and third nodes
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) June 9th, 2010 @ 05:39 AM
- State changed from open to resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.