Move Collada BoundingBoxes up a level to enclose Textures
Reported by lindsay.kay (at xeolabs) | May 14th, 2010 @ 01:00 AM | in V0.7.5
At the moment, BoundingBoxes generated in Collada loads wrap at the Material level:
//...
SceneJS.Texture({ ... },
SceneJS.boundingBox({ ... },
SceneJS.Material({ ... },
SceneJS.Geometry({... }))))
//...
Need to move them up to like so, or at least create another one around the texture:
//...
SceneJS.boundingBox({ ... },
SceneJS.Texture({ ... },
SceneJS.Material({ ... },
SceneJS.Geometry({... }))))
//...
Comments and changes to this ticket
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lindsay.kay (at xeolabs) May 14th, 2010 @ 02:19 AM
- State changed from new to invalid
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.