Remote Content Proxy at Google App Engine
Reported by lindsay.kay (at xeolabs) | May 6th, 2010 @ 11:04 AM
Create a proxy server that fetches the specified remote content file for a SceneJS.LoadCOllada/LoadOBJ node (Collada, OBJ etc), parses and caches it, then responds with a JSONP payload containing a SceneJS subgraph ready to graft into a scene and render.
- Host it at Google App Engine
- Write the parser in JavaScript, run it in Rhino within a Servlet. In fact, reuse the SceneJS_ColladaParser module.
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) October 23rd, 2010 @ 02:26 AM
- State changed from new to resolved
- Milestone order changed from 0 to 0
Now done on NodeJS by the Asset Service
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.