Pixellation on canvas with specified with CSS
Reported by lindsay.kay (at xeolabs) | April 26th, 2010 @ 09:01 AM
Probably not a SceneJS fault, more like WebGL not being aware of canvas size after CSS rules applied.
Pixellated image is rendered to canvas with size specified in CSS.
A canvas with size attributes works OK, ie.
<canvas id="_scenejs-default-canvas" width="600" height="600"></canvas>
Comments and changes to this ticket
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lindsay.kay (at xeolabs) May 5th, 2010 @ 03:59 AM
- Milestone cleared.
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.