angleAxisFromQuaternion returns Radians but should be Degrees
Reported by lindsay.kay (at xeolabs) | October 12th, 2010 @ 10:31 PM | in V0.7.8
myQuaternionNode.add("Rotation", {x: xval, y: yval, z: zval,
angle:
indegrees})
Is not compatible with
SceneJS.withNode("myQuaternionNode").get("Rotation")
Return
{x: xval, y: yval, z: zval, angle: inRadians}
Ideally, I should be able to do to the following without having
to convert
from rad to degrees in between.
myQuaternionNode.add("Rotation", myQuaternionNode.get("Rotation"))
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.