Factor process monitoring out into an IoC service
Reported by lindsay.kay (at xeolabs) | October 4th, 2010 @ 04:46 AM
Various things like texture loads are tracked in a table of asynch processes, which gives us a central place to queue them, monitor, kill them etc.
They are buried within SceneJS._processModule, where they can be monitored with event bindings on SceneJS.
It would be good to move them out into a service for SceneJS.Services, where they can be exposed there through both event hooks and getter methods for better separation of concerns.
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) October 23rd, 2010 @ 02:19 AM
- State changed from open to new
- Milestone cleared.
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.