Hash function for individual traversal states (node visits)
Reported by lindsay.kay (at xeolabs) | August 7th, 2010 @ 09:39 AM | in V0.7.7
Whenever we are at a node during traversal, we need to have a unique hash value for that particular traversal state. In other words, if we are at this node (not neccessarily SIDs here):
alpha/bravo/charlie
we want a unique hash that is different from when we are at this sibling node:
alpha/bravo/delta
Then, when we are later back at
alpha/bravo/charlie
on a subsequent traversal, we have the same hash value again, from which we can determine that we are back at that particular location.
This is to help the issue with correct event handling within Instance-Symbol relationships: https://xeolabs.lighthouseapp.com/projects/50643/tickets/142-pick-e...
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) August 11th, 2010 @ 03:28 AM
- State changed from open to resolved
- Tag set to events, picking
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.