Timout on SceneJS.Instance nodes
Reported by lindsay.kay (at xeolabs) | June 7th, 2010 @ 09:28 AM
Since these may instance Symbol nodes defined within asynchronously-loaded content, they should tolerate the absence of Symbols, however should also raise an exception when Symbols don't resolve after a timeout period.
An example in which this is required is below:
SceneJS.loadCollada({
uri: "http://www.scenejs.org/library/v0.7/assets/" +
"examples/seymourplane_triangulate/" +
"seymourplane_triangulate.dae" ,
showBoundingBoxes: false
}),
SceneJS.instance({
name: "VisualSceneNode/camera1"
}),
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) August 3rd, 2010 @ 11:33 PM
- Milestone cleared.
- State changed from open to invalid
- Milestone order changed from 0 to 0
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.