SceneJS: V0.7.7
Initial picking support, extensions to scene mutability, fix for broken recursive modules
Closed Tickets
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✔ #151
WebGL Array spec change updatewebgl spec ✓resolved -
✔ #133
Picking error 1281 for readPixels with MacOSX Chromium 6.0.452.0 (51117picking ✓resolved -
✔ #168
Non-Power of Two Texture Supportscenejs.texture ✓resolved -
✔ #165
Change SceneJS.Geometry "type" to "resource"json ✓resolved -
✔ #162
Remove "cfg" from node JSON configuationsjson ✓resolved -
✔ #167
Change SceneJS.Light "type" to "mode"json ✓resolved -
✔ #166
Change SceneJS.Interpolator "type" to "mode"json ✓resolved -
✔ #139
Node dynamic config callbacks should execute on Node's scopescenejs.node ✓invalid -
✔ #154
Option to create scenes from JSONjson ✓resolved -
✔ #160
Individual Lightsscenejs.lights ✓resolved -
✔ #159
Observable Texture load statestexture ✓resolved -
✔ #158
Remove subgraph configuration behaviour from Socket nodescenejs.socket ✓resolved -
✔ #153
Deliver complete event object, not just paramsevents ✓resolved -
✔ #150
Support addition of multiple child nodes to a parentscenejs.node ✓resolved -
✔ #149
Hack to fall back on old createTexture APIhack texture ✓hack -
✔ #147
Add events to BoundingBox nodeboundingbox events lod ✓resolved -
✔ #143
Hash function for individual traversal states (node visits)events picking ✓resolved -
✔ #142
Pick event routing broken across Instance-Symbol linksevents picking ✓resolved -
✔ #146
Allow nodes to fire events at super nodesevents scenejs.instance scenejs.symbol ✓resolved -
✔ #144
Unique IDs for Nodesscenejs.node ✓resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.