SceneJS: V0.7.4
This milestone focuses on:
- scene traversal branching
- instancing
- minor fixes
Closed Tickets
-
✔ #42
Visible Material/Light Defaultsscenejs.lights scenejs.material ✓resolved -
✔ #58
Provide getType on SceneJS.Nodeno tags ✓resolved -
✔ #34
Selector nodes should reset memoisation levels on switchno tags ✓invalid -
✔ #9
texture loading in backgroundno tags ✓resolved -
✔ #60
Same domain load for SceneJS.Load brokenscenejs.load ✓resolved -
✔ #54
Remove radius from SceneJS.Spherescenejs.sphere ✓resolved -
✔ #53
Gaps in OO APIno tags ✓resolved -
✔ #57
Branching - Provide SceneJS.Selector Nodescenejs.selector ✓resolved -
✔ #56
Instancing - Provide Symbol and Instance Nodesscenejs.instance scenejs.symbol ✓resolved -
✔ #45
SceneJS.Renderer demo - "func_add" not recognised blend modescenejs.renderer ✓resolved -
✔ #46
In LOD Staircase Demo - SceneJS.Locality._render unresolvedno tags ✓resolved -
✔ #47
Tron Tank Demo - blank canvas, no errorsno tags ✓resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.