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texture loading in background

#9

maybe it is possible to display the geometry with basic material, and have texture loading in the background
this will help the user that can see the 3D model faster and not have to wait for everything to be loaded

Reported by collada · April 17th, 2010 @ 06:47 AM

State: resolved
Milestone: V0.7.4

Activity

  1. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)

    Strangely, it appears as if WebGL in Chromium is queuing up texture creation and doing that in a big batch that blocks the browser, only unblocking when all texture creations complete.

    But not in Minefield, which seems to create the textures immediately, where you get slow scene interactivity in the meantime.

    I found that even if I substitute untextured geometry to render in place while texture loads, it has no effect in Chromium because it seems the whole browser is being blocked for all the texture loads.

    Eventually I plan to use worker threads I think.

    April 17th, 2010 @ 08:35 AM

  2. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)
    • State changed from new to open

    April 17th, 2010 @ 08:39 AM

  3. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)

    So the COLLADA parsing is actually very fast - I'll show that with logging of texture loads and an example showing no textures.

    April 17th, 2010 @ 09:10 AM

  4. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)

    Confirmed: geometry is initially rendered without textures in their absence, but then WebGL texture creation happens in a big burst and freezes everything.

    Will detect support for Web workers and employ those in supported browsers.

    April 22nd, 2010 @ 04:34 AM

  5. lindsay.kay (at xeolabs)
  6. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)
    • State changed from open to resolved

    May 8th, 2010 @ 08:06 AM

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