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Andreas Osowski's latest activity

Friday, October 22 2010
183 Alpha transparency in texture maps was updated in SceneJS
  • Andreas Osowski
    Andreas Osowski commented at 9:29 AM

    "The discard keyword can only be used in fragment shaders. It causes the termination of the shader for the current fragment without writing to the frame buffer,...

Wednesday, October 20 2010
183 Alpha transparency in texture maps was updated in SceneJS
  • Andreas Osowski
    Andreas Osowski commented at 3:01 PM

    Right, so, I did a quick dib at this and implemented alpha mapping I guess.
    See the screenshot (I guess the blackish lines around the transparent edges
    are "z-f...