separate logs for dae vs texture loading
Reported by collada | April 17th, 2010 @ 06:46 AM
Please could you add a print in the log when loading textures. This will help understand how much time is spent loading the collada file, vs the time spent loading textures
Comments and changes to this ticket
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lindsay.kay (at xeolabs) April 17th, 2010 @ 08:39 AM
- State changed from new to open
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.