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Memory management - no cache management is implemented for SceneJS.load

#7

Various things in SceneJS are cached and evicted following a least-recently-used policy - shaders, textures, geometry - but not the subgraphs created by SceneJS.load nodes.

Need to implement this for SceneJS.load.

Reported by lindsay.kay (at xeolabs) · April 17th, 2010 @ 05:58 AM

State: new
Milestone: none

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