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COLLADA import - proper instancing of geometry

#4

At the moment a separate SceneJS.geometry is created for each <instance_geometry> - not reusing geometry.

SceneJS.geometry nodes have a "type" property to allow underlying reuse of VBOs buffered in shader. Parser generates a fresh random type for each <instance_geometry>, defeating this.

Fix by having parser generate a type ID from url attribute of <instance_geometry>.

Reported by lindsay.kay (at xeolabs) · April 17th, 2010 @ 02:09 AM

State: resolved
Milestone: none

Activity

  1. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)
    • Milestone cleared.
    • State changed from new to resolved

    Fixed - "type" now concatenation of COLLADA URL and <instance_geometry> url.

    April 17th, 2010 @ 04:26 AM

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