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Create SceneJS.Highlight node

#176

This node will cause sub-nodes to appear highlighted. It will modify the values that are applied in the shader from each Material node within the subgraph, so it has a global effect on all Materials below it. There is much scope for adapting highlighting to various Material states - eg. white baseColor could become yellow, black becomes grey, and so on. SceneJS might be configured with a custom table of highlight effects?

Reported by lindsay.kay (at xeolabs) · September 19th, 2010 @ 11:58 PM

State: resolved
Milestone: V0.7.8

Activity

  1. lindsay.kay (at xeolabs)
    lindsay.kay (at xeolabs)
    • State changed from new to resolved

    September 24th, 2010 @ 04:20 AM

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