Create SceneJS.Highlight node
Reported by lindsay.kay (at xeolabs) | September 19th, 2010 @ 11:58 PM | in V0.7.8
This node will cause sub-nodes to appear highlighted. It will modify the values that are applied in the shader from each Material node within the subgraph, so it has a global effect on all Materials below it. There is much scope for adapting highlighting to various Material states - eg. white baseColor could become yellow, black becomes grey, and so on. SceneJS might be configured with a custom table of highlight effects?
Comments and changes to this ticket
-
lindsay.kay (at xeolabs) September 24th, 2010 @ 04:20 AM
- State changed from new to resolved
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.