Make default texture blendMode "add"
Reported by lindsay.kay (at xeolabs) | September 18th, 2010 @ 09:22 AM | in V0.7.8
The default blendMode of texture layers was "multiply", to cause
the
value of texture pixels to be multiplied by the target material
component.
Now it is "add".
So if you find your textures too dark or too light, you may need
to
explicitly specify blendMode="multiply" for the offending
layers.
No comments found
Please Sign in or create a free account to add a new ticket.
With your very own profile, you can contribute to projects, track your activity, watch tickets, receive and update tickets through your email and much more.
Create your profile
Help contribute to this project by taking a few moments to create your personal profile. Create your profile ยป
SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.