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Make default texture blendMode "add"

#174

The default blendMode of texture layers was "multiply", to cause the
value of texture pixels to be multiplied by the target material
component.
Now it is "add".
So if you find your textures too dark or too light, you may need to
explicitly specify blendMode="multiply" for the offending layers.

Reported by lindsay.kay (at xeolabs) · September 18th, 2010 @ 09:22 AM

State: resolved
Milestone: V0.7.8

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