#174 ✓resolved
lindsay.kay (at xeolabs)

Make default texture blendMode "add"

Reported by lindsay.kay (at xeolabs) | September 18th, 2010 @ 09:22 AM | in V0.7.8

The default blendMode of texture layers was "multiply", to cause the
value of texture pixels to be multiplied by the target material
component.
Now it is "add".
So if you find your textures too dark or too light, you may need to
explicitly specify blendMode="multiply" for the offending layers.

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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.

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