insert nodes with rotation X , rotation Y, translation
Reported by garcipat | March 25th, 2011 @ 01:50 PM
Hi
I create json objects with
pitch->yaw->translation->geometry and past it at the
scene,
each of my geometries gets its own rotation and translation, so I
can position these everywhere and order them.
like
var xyz ={type: "rotation",...
nodes:[{ type: "rotation",...
nodes:[{type: "translation",...
nodes:[{type: "geometry",...
}]}]}]};
and then put after the lights ..},xyz
but if I change the angles of the roatations, nothing happens.
The translation and the graph works.
Is that caus of the mouseevent thing that changes the rotation
nodes?
btw: Am I right if I think this is something like a forum? Im sorry if its not like that.Im just looking for help.
Thanks
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SceneJS provides easy access to WebGL through a simple and declarative JavaScript API. The SceneJS API is functional, which enables its scene definitions to be really compact and expressive, while hooking into other JavaScript code just that little bit more smoothly.